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steam-headless
Docker app from Josh.5's Repository
Overview
Requirements
NVIDIA users: install the Unraid Nvidia Driver plugin and append --runtime=nvidia to Extra
Parameters. Set NVIDIA_VISIBLE_DEVICES to a specific device ID when the host has multiple
NVIDIA GPUs and only one should be passed into the container.
See https://steamheadless.com/docs/installation/deployment/unraid-template/ for all
requirements.
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Details
josh5/steam-headless:2Runtime arguments
- Web UI
https://[IP]:8483/- Network
host- Shell
bash- Privileged
- false
- Extra Params
--hostname=steam-headless --security-opt writable-cgroups=true --security-opt seccomp=unconfined --security-opt systempaths=unconfined --cgroupns private --cap-add SYS_ADMIN --cap-add SYS_PTRACE --cap-add NET_ADMIN --cap-add DAC_READ_SEARCH --cap-add SYS_NICE --device-cgroup-rule 'c 13:* rwm' --stop-signal SIGRTMIN+3 --stop-timeout 30 --pids-limit 8192 --shm-size 2g -t --tmpfs /run --tmpfs /run/lock --tmpfs /tmp --tmpfs /dev/input:rw,dev,mode=0755
Template configuration
Persistent Steam profile, Proton prefixes, desktop settings and browser state. Keep on a direct cache-pool or disk path, never a /mnt/user FUSE share, and private to this container.
- Target
- /home/steamheadless
- Default
- /mnt/cache/appdata/steam-headless/home
- Value
- /mnt/cache/appdata/steam-headless/home
Persistent settings, TLS certificates and Sunshine pairing keys. Use the direct cache-pool default, not a /mnt/user FUSE share. Set this alongside User Profile when changing the appdata location.
- Target
- /var/lib/steam-headless
- Default
- /mnt/cache/appdata/steam-headless/state
- Value
- /mnt/cache/appdata/steam-headless/state
Persistent system and service logs. Use the direct cache-pool default, not a /mnt/user FUSE share, or SHUI may be unable to read logs. Set this alongside User Profile when changing the appdata location.
- Target
- /var/log/journal
- Default
- /mnt/cache/appdata/steam-headless/journal
- Value
- /mnt/cache/appdata/steam-headless/journal
Steam library path. Use a direct disk or Unassigned Devices path, not a /mnt/user share.
- Target
- /mnt/games
- Default
- /mnt/disk1/Games
- Value
- /mnt/disk1/Games
GPU rendering and hardware encoding device. Run 'for node in /sys/class/drm/renderD*; do pci=$(basename $(readlink -f $node/device)); echo /dev/dri/$(basename $node) - $(lspci -s $pci); done' to list render nodes with their GPU vendor and model.
- Target
- /dev/dri/renderD128
- Default
- /dev/dri/renderD128
- Value
- /dev/dri/renderD128
Numeric host user ID that should own the persistent profile and games files.
- Default
- 99
- Value
- 99
Numeric host group ID that should own the persistent profile and games files.
- Default
- 100
- Value
- 100
Provides the host timezone to the container.
- Target
- /run/host-localtime
- Default
- /etc/localtime
- Value
- /etc/localtime
Read-only virtual-input sysfs required by the container's virtual-input service.
- Target
- /sys/devices/virtual/input
- Default
- /sys/devices/virtual/input
- Value
- /sys/devices/virtual/input
Required by Flatpak and AppImage sandboxing.
- Target
- /dev/fuse
- Default
- /dev/fuse
- Value
- /dev/fuse
Required for virtual keyboard, mouse and controller input.
- Target
- /dev/uinput
- Default
- /dev/uinput
- Value
- /dev/uinput
Required for virtual HID controller emulation.
- Target
- /dev/uhid
- Default
- /dev/uhid
- Value
- /dev/uhid
Initial frontend mode. Use 'desktop' for KDE Plasma or 'gaming' for nested Gamescope and Steam Gamepad UI.
- Target
- STEAM_HEADLESS_SESSION_MODE
- Default
- desktop
- Value
- desktop
When set to 'true' (default), the background systemd service starts Steam automatically with the desktop and restarts it after it closes. Set to 'false' to disable the autostart service while leaving Steam installed for manual launch.
- Target
- ENABLE_STEAM_SYSTEMD_SERVICE
- Default
- true
- Value
- true
[OPTIONAL] DRM render device used by the desktop compositor. Leave blank to select the first available render node.
- Target
- COMPOSITOR_RENDER_DEVICE
[OPTIONAL] DRM render device used by SHUI and Sunshine for hardware video encoding. Leave blank to use the compositor render device.
- Target
- ENCODER_RENDER_DEVICE
NVIDIA runtime selection. Defaults to all NVIDIA GPUs; set a specific NVIDIA device ID when the host has multiple NVIDIA GPUs and only one should be passed into the container.
- Target
- NVIDIA_VISIBLE_DEVICES
- Default
- all
- Value
- all
NVIDIA runtime capabilities. All provides graphics, compute and NVENC video libraries.
- Target
- NVIDIA_DRIVER_CAPABILITIES
- Default
- all
- Value
- all